About

Hello!

I am a Technical Artist holding a BFA in Digital Arts from LSU with a minor in Digital Media & Engineering. Throughout my career, I've honed my skills with tools such as Maya, Houdini, Cinema4D, Unity, Unreal, and Python. My current specialization lies in developing advanced rigging systems, optimizing animation workflows, and bridging the gap between art and technology. Passionate about innovation and always ready for the next challenge, I'm committed to pushing the boundaries in the world of digital art and technology.

 

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