I have an updated reel from my time at Something Wicked Games. If you’d like to check it out, email me at hello@ashleyaucoin.com and I will provide the password. Thanks!

My demo reel gives a sneak peek into the cool stuff I've been up to at HS. We've been creating virtual reality training scenarios to save real lives, and I've been doing everything from rigging and scripting, to doing some groundbreaking R&D, crafting immersive animations, and shaping blendshapes with precision. It's been a wild ride turning digital ideas into life-saving VR!

 

A quick pеrsonal R&D projеct: Capturеd my facе using Polycam on my phonе, rеfinеd and rеndеrеd with Rеallusion's Contеnt Crеator Suitе. Aspiring to transition this to Unrеal and collaboratе with Mеtahumans, but facеd with еxport limitations in the free version.

Modeling, Animation, Texturing, UV’s, Lighting, Rendering, Video Compositing.

Maya, Rendered in Arnold, Adobe After Effects & Premiere

Modeling, Animation, Texturing, UV’s, Lighting, Rendering, Video Compositing.

Maya, Rendered in Arnold, Adobe After Effects & Premiere

Modeling, Animation, Texturing, UV’s, Lighting, Rendering, Video Compositing.

Maya, Rendered in Arnold, Adobe After Effects & Premiere

Modeling, Animation, Texturing, UV’s, Lighting, Rendering, Video Compositing.

Maya, Rendered in Arnold, Adobe After Effects & Premiere

Modeling, Animation, Texturing, UV’s, Lighting, Rendering, Video Compositing.

Maya, Rendered in Arnold, Adobe After Effects & Premiere

Modeled, textured, and UV-mapped, with lighting and rendering for an AR application at RDC Lab

Loading.gif

Loading animation made in Photoshop

Avo.PN

Cinema4D render

Cinema4D, jiggle deformer

Houdini render (Arnold)

3D scans of familiar faces, cleaned up and rendered in Houdini

Digital ‘Rube Goldberg’.
Rhino, Arduino, C++